Regrowth

Concept

What happens when Nature goes missing? How will you work to recover it? Regrowth is an HQM based pack without the common Hardcore aspect where you seek to solve these problems. You’ll start in a wasteland and eventually have the means to create a thriving magical and technical infrastructure.

More info about the pack can be found here

Mods

  • AgriCraft
  • Applied Energistics 2
  • Automagy
  • Bagginses
  • Baubles
  • BiblioCraft
  • BiblioWoods ExtrabiomesXL
  • BiblioWoods Forestry
  • Binnie’s Mods
  • Blood Magic
  • Botania
  • Buildcraft
  • Buildcraft Compat
  • Carpenter’s Blocks
  • Chisel 2
  • Chisel Facades
  • ClimateControl
  • CodeChickenCore
  • CodeChickenLib
  • CoFH Core
  • Creeper Collateral
  • Custom Main Menu
  • Enchiridion
  • Enchiridion 2
  • Ender Zoo
  • Enhanced Inventories
  • ExtrabiomesXL
  • ExtraTiC
  • Forbidden Magic
  • Forestry
  • Forge Multipart
  • Garden Stuff
  • Gravestone Mod
  • Hardcore Questing Mode
  • Iguana Tweaks
  • INpureCore
  • Inventory Tweaks
  • JABBA
  • LaunchGUI
  • Magic Bees
  • Magical Crops
  • Mantle
  • Mariculture
  • Mekanism
  • MineTweaker
  • Mob Properties
  • ModTweaker
  • Natura
  • NEI Addons
  • NEI Integration
  • Nether Ores
  • Not Enough Items
  • OpenEye
  • Quadrum
  • Railcraft
  • Resource Loader
  • Ruins
  • Steve’s Barren Lands
  • Storage Drawers
  • Super Crafting Frame
  • Thaumcraft 4
  • Thaumcraft NEI Plugin
  • Thaumcraft Node Tracker
  • Thaumic Exploration
  • Tinker’s Construct
  • Tinker’s Construct Tooltips
  • Traveller’s Gear
  • ttCore
  • Waila
  • Waila Harvestability
  • WAILAPlugins
  • Witchery
  • Witching Gadgets
  • Yampst